Understanding LARP
- We explored LARP as an immersive approach to engage with social issues.
- Inspired by Mafia, we emphasised role immersion and dynamics to enhance interaction.
- Our biodiversity-themed LARP combined environmental storytelling with character-based role dynamics.
What is LARP?
LARP (Live Action Role-Play) is a method of engaging with social issues through immersive role-playing in the real world. In class, we explored its theoretical foundations before conducting a test game, “No Words”, which simulated a world where verbal communication was prohibited. Players assumed roles such as clients, architects, translators, builders, and game masters (GMs), each restricted in how they could exchange information.
This exercise provided insights into LARP’s core structure. Before the game, all players underwent an onboarding process to familiarise themselves with the rules, while the GM ensured that gameplay remained smooth and fair. Players had significant freedom in their roles, allowing for both predictable and unexpected actions. For instance, as a builder, I had to interpret vague gestures and sketches from the translator, leading to creative problem-solving under constraints.
What is the Role of ‘Roles’ in Games?
To further explore role dynamics, our Biodiversity group played Mafia. This game operates on a round system of alternating day and night cycles, where each role possesses unique abilities, contributing to conflict, cooperation, and strategy. We observed that the game’s engagement is heightened when players fully immerse themselves in their roles, fabricating alibis and persuading others—an aspect that also plays a crucial role in LARP experiences.
Biodiversity and Initial Concepts
Our group’s theme for The Zone was biodiversity. We conducted research on urban ecology, and I proposed concepts inspired by Noah’s Ark and the Svalbard Seed Vault. Additionally, we explored different foundational structures for LARP, such as debates and courtroom trials. Analysing the ecosystem of Elephant and Castle, we questioned whether human intervention selectively protects certain species while neglecting others.
Game Testing and Reflections
Our initial game test was set in a dystopian Dead Zone, where biodiversity had collapsed. Players had to gather resources and navigate towards the Safe Zone, all while avoiding environmental hazards and hostile creatures. The game’s structure featured different character types—Regular, Injured, and Monster/Infected—promoting both cooperation and tension.
Through testing, we recognised the significance of costumes in enhancing immersion, as well as the importance of linking game mechanics to the overarching theme. Visiting the actual Media Garden in LCC where the LARP would take place further refined our approach. We considered integrating oxygen as both a survival resource and a game constraint, as well as using air pollution levels as a metric for biodiversity.
Next time, I would refine role dynamics by integrating structured opposition and cooperation, similar to Mafia, to enhance emergent storytelling in LARP. I would also explore asymmetrical information and environmental constraints to deepen strategic interactions and player engagement.
Reference
- Klei Entertainment (2019) Oxygen Not Included [Video game]. Steam. Available at: https://store.steampowered.com/app/457140/Oxygen_Not_Included/ (Accessed: 20 March 2025).
- Koljonen, J., Stenros, J., Grove, A. S., Skjønsfjell, A. and Nilsen, E. (2019) Larp Design: Creating Role-Play Experiences. Bifrost.
- Norwegian Government (n.d.) Svalbard Global Seed Vault. Available at: https://www.regjeringen.no/en/topics/food-fisheries-and-agriculture/svalbard-global-seed-vault/id462220/ (Accessed: 20 March 2025).
- TEAM42 (n.d.) Mafia42. Available at: https://mafia42.com/#/ (Accessed: 20 March 2025).
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