Experience design rooted in the body – exploring human senses, social dynamics, and what lies beyond.
A web-based breath experience that reads your breathing and guides it into sync with a generated rhythm, taking the breath series out of the room and making it available anywhere.
A satirical wearable that uses the visual language of medieval punishment devices to make poor public etiquette visible – and worth talking about.
A posthuman loyalty system reimagined as a plant-centred religion, applying systems thinking to shift the paradigm behind consumer loyalty.