Sorry Not Sorry
Wearable
A wearable design that uses the strangeness of a rounded yet rigid frame, drawing on medieval punishment devices and ruff collars as references.
I expanded the concept into scenarios that share a consistent design language, including theatre, the Tube, and the library.
To communicate the context and intent, I adopted the exaggerated advertising tone of tech companies such as Apple, Dyson, and Samsung, using it as a framing device.
I would like to further explore an anti-ergonomic approach that intentionally designs discomfort to constrain behaviour and strengthen the message.
I also expect richer discussion could emerge through workshops where people from different backgrounds build the prototypes themselves and reflect on social friction in their own contexts.
Credits
Dahoon Lee
Wan Li
Greg Orrom Swan
Alaistair Steele
Tonicha Child
John Fass
Greg Orrom Swan
Alaistair Steele
Tonicha Child
John Fass
Dabeen Kim (MA:UX)
Teddi Wang (MA:UX)
Kieran Slater (3D Workshop)
Hannah Llewellyn (3D Workshop)
Teddi Wang (MA:UX)
Kieran Slater (3D Workshop)
Hannah Llewellyn (3D Workshop)
Project Journals
Week 1Exploring Audience Interaction in Theatres
26 SEP 2025
Week 2Polite Devices for Impolite Moments
03 OCT 2025
Week 3Searching for Sorry
10 OCT 2025
Week 4AudienceLocker: A Device for Theatre Misbehaviour
17 OCT 2025
Week 5Fidelity and Context
24 OCT 2025
Week 6Refining the Design Language
31 OCT 2025
Week 7The Risks of Skipping Low-Fidelity
07 NOV 2025
Week 8This Isn’t Punishment, It’s Design
14 NOV 2025