Museum of Memory: Pink



Date18 OCT 2024 31 OCT 2024 (2 Weeks)
Interactive





Pink can be remembered in completely different ways depending on the era and culture. Our group focused on the idea that pink can act as a cue that brings memories to the surface, and designed an experience that archives private, personal memories within a “public museum”. What kind of pink is your memory?




A Colour That Remembers

By working with the qualities of pink that can support reminiscence, we aimed to draw out memorable experiences. We then visualised those experiences through a creative toolkit using clay, and collected and recorded the stories that emerged. Our intent was to design an archiving experience that translates private memories into a form that can be held and shared as a public museum.








Tuning Pink, Tuning Memory

We researched the historical, regional, and cultural meanings of pink, and focused on its potential connection to reminiscence. We ran a workshop where participants created their own “personal pink” using LED lighting, then visualised that experience through clay and sketching. By collecting story cards, we gathered different pink-related memories and developed a direction for archiving personal recollections in the form of a public museum.




Colour can act as a fast, intuitive cue for personal memory, and that the flow of “colour experience → creative toolkit → story collection” was well suited to archiving.








The Museum You Make
We invite you into a museum filled with our pink experiences.

We first tested an approach that remixed collected stories into a single narrative, then shifted towards a more interactive format where visitors actively construct their own stories. We produced the objects at a larger scale and created animations connected to the objects. We designed an exhibition flow where a visitor’s touch triggers projection and narration.








What the Archive Revealed
One piece of feedback that stayed with me was that, even in an exhibition prototype, placing multiple objects along the journey to the space could help design immersion before the core experience begins.

To enable a working interactive prototype within a short timeframe, we used a Wizard of Oz approach effectively. Even when technical constraints are anticipated, the process helped me build confidence that it is still possible to prototype and communicate an experience.






Credits

UX Design
Dahoon Lee
Chen Chen
Diya Paode
Jade They
Wanrui Ren

Prop Design
Chen Chen
Diya Paode
Wanrui Ren

Illustration
Jade They

Narration
Diya Paode

Interaction Design
Dahoon Lee

Mentored by
Alaistair Steele
Tonicha Child
Alex Newson
Wes Goatley





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