Rising Tide
Interactive
We reinterpreted the structure of a simulation indie game into an offline game that could be experienced in real space. We built a LEGO city and placed it inside a water tank, then designed policy-choice cards to shape the gameplay flow. Using an Arduino-controlled heat pad, we planned to adjust the rate of ice melting so that player decisions directly influenced physical change.
In the prototype, choices only changed the water level in the tank. We received an interesting suggestion that, since we used LEGO, the city’s appearance could also change in response to decisions. This felt like a compelling direction, and it highlighted the project’s potential to grow into a richer and more layered experience.
Credits
Dahoon Lee
Isobel O’Connor (Izzy)
Jiayi Zheng
Priyanka Goel
Shivangi Gadhoke
Isobel O’Connor (Izzy)
Jiayi Zheng
Priyanka Goel
Shivangi Gadhoke
Dahoon Lee
Isobel O’Connor (Izzy)
Isobel O’Connor (Izzy)
Jiayi Zheng
Shivangi GadhokePriyanka Goel
Alaistair Steele
Tonicha Child
Mor Bakal
Wes Goatley
Tonicha Child
Mor Bakal
Wes Goatley
Project Journals