Final Major Project
Design an intervention that reshapes user-to-user interaction in public spaces.
Explores and satirises impolite behaviours in public spaces. Through experimental interventions, the project questions established social codes and the breakdown of public manners.
Micro UX
Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.
Visualised neuroaesthetic experiences through low-tech, sensory interactions, making brain responses to beauty tangible beyond the laboratory.
Macro UX
Design a shopping loyalty system or rewards scheme run by local plants.
Reframed consumer behaviour through a posthumanist lens, proposing a plant-centred loyalty system that encourages ecological coexistence.
Collaborative Unit
Design and build a LARP themed around future dead zones.
Explored live-action roleplay (LARP) to transform collaboration and storytelling into a collective mission for ecological restoration.