Final Major Project

Through the FMP, I undertake a major research-led project and develop a personal, focused approach to user experience (UX) design. The emphasis is on defining, analysing, and refining my own topic and direction throughout the process.

Sorry Not Sorry
Design an intervention that reshapes user-to-user interaction in public spaces.
This project explores impolite behaviours in public spaces such as theatres and transport. It playfully exaggerates the urge to regulate others, turning minor irritations into visible interventions. Through experimental and satirical design, it exposes the absurdity of social codes and what happens when manners quietly break down.


Mini Brief 1How to Knead Your Breath19 JUN 2025


Mini Brief 2Performing Elsewhere26 JUN 2025


ProposalUX of Rewinding03 JUL 2025


Summer ResearchRethinking the Theatre Seat19 SEP 2025


Week 1Exploring Audience Interaction in Theatres26 SEP 2025


Week 2Polite Devices for Impolite Moments03 OCT 2025


Week 3Searching for Sorry10 OCT 2025


Week 4AudienceLocker: A Device for Theatre Misbehaviour17 OCT 2025


Week 5Fidelity and Context24 OCT 2025


Week 6Refining the Design Language31 OCT 2025


Week 7The Risks of Skipping Low-Fidelity07 NOV 2025


Week 8This Isn't Punishment, It's Design14 NOV 2025


ShowThe Show24 NOV 2025


Post-FMPThere Is No Such Thing as a Regret-Free Project04 DEC 2025

Micro UX

Explored sensory and embodied interaction through collaboration with an external organisation. It deepened understanding of emotion, perception, and multisensory experience in UX design.

Brainscape
Design a way to make brain activity responding to aesthetic experiences visible, tangible, or interactive.
Investigated how brain responses to beauty could be made tangible. The project visualised neuroaesthetic experiences through low-tech, sensory interactions beyond the laboratory.

Project Partner


Week 1Approaching Aesthetics Through the Senses01 MAY 2025


Week 2Inner Signals with Low-Tech Translation08 MAY 2025


Week 3What Breath Might Look Like15 MAY 2025


Week 4Between Tools and Reactions22 MAY 2025


Week 5Breath as Tangible Aesthetics29 MAY 2025


Week 6Breath, Amplified05 JUN 2025

Macro UX

Engaged with external partners to address complex, system-level design challenges. This unit expanded UX thinking towards strategic, social, and environmental impact.

Plant Points
Design a shopping loyalty system or rewards scheme run by local plants.
Reframed consumer behaviour through a posthumanist lens. The project proposed a plant-centred loyalty system that shifts human perspectives and encourages behavioural change towards ecological coexistence.

Project Partner


Week 1The State of Shopping Loyalty Today13 FEB 2025


Week 2Customers in Search of Pollen20 FEB 2025


Week 3A Plant-Based Shopping Experience, And?27 FEB 2025


Week 4Forms of Loyalty06 MAR 2025


Week 5Do You Believe in Plantism?13 MAR 2025

Collaborative Unit

Focused on the dynamics of teamwork and co-creation within diverse groups. It developed communication, negotiation, and shared authorship across disciplines.

The Zone: Biodiversity
Design and build a LARP themed around future dead zones.
Explored how live-action roleplay can reimagine ecological futures. The project transformed collaboration and storytelling into a collective mission to restore biodiversity.

Project Partner


Week 1Understanding LARP24 JAN 2025


Week 2Welcome to BiodiverCity31 JAN 2025